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    Just comments / 'empty' code, explaining how the graphic design (non-functional) elements work.



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  • http://en.dwagn.org/wagn/*css

     

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  • I saw you'd done a bunch of this.  My temptation would be to call that done for now.  I don't want to put too much more in there, because some of the css class and id names could change as we go, particularly as we refactor card slots.

     


    Yeah, it feels like a good start. One thing i've wanted but haven't been able to figure out is how to style things (e.g. h1, h2) in edit mode - is that possible in CSS?

      --John Abbe.....Sat May 23 00:21:37 -0700 2009

     

    I don't know what you mean.  Custom styling?  The only way you can do that is to add a class that starts with "w-" and then add instructions on what to do with that in *css.  We don't allow style attributes.


    Otherwise, i think this is good enough. If it's flowful, we could ask Nathan Matias and the Panarchy guy for their CSS so we can see if there are simple graphic design elements we've missed.

     

    Nathan sent his.  I thought maybe Paul had, too, but if not I'm guessing he'd be open to sharing.

     

    Also curious, what's all this i see in *css?

    The stuff for a specific card-id is for styling the home page.  Then there's some stuff to make tables (from html cards) look better.

      --John Abbe.....Sat May 23 01:07:25 -0700 2009


    None of this has anything to do with this ticket, right? close?

      --Ethan McCutchen.....Sat May 23 13:01:52 -0700 2009


     

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